Dancing Antibody

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I've been playing around on occasion with 3D animation software, specifically Lightwave 3D for a bit of time, but haven't really spent the time needed to really learn to use the software and get good at it. So, I was playing around with it a bit over the last few months and created an amusing little test animation of an Antibody doing the Can-Can. It's basically three capsules merged at the joint (each one was positioned 120 degrees apart). I created the eyes with a globe and then boolean removed them from the "head" area so they are recessed in a nook designed for them. Bones were then extended from the center out into each capsule to create the knees and neck. The collar (which isn't very visible in this animation) was wrapped around the upper capsule and then spikes were cloned around it. I keep meaning to go back in and extend the length of the animation but haven't yet found the time to do so.

Not great, but it was fun to start playing with things like Bones to deform the model and make it move rather than playing with more rigid objects. I still need to add a mouth and maybe make the eyes do more than just stare straight ahead. Thankfully I made them as separate layers so it shouldn't be too hard to play around with expressions to rotate them. Other things to add in the future would include a mouth (thinking a fanged mouth) and a chain linked to the collar to create the appearance of a leash on a dog.