Star Wars: Edge of the Empire, Beta (Week 1)

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Star Wars: Edge of Empire is the latest incarnation for the Star Wars setting. This latest ruleset comes from Fantasy Flight Games and currently has been released in just a Beta format for players to playtest and provide feedback on.

I got a hold of the Beta ruleset this past weekend from a friend and took a read through it. This is just a preliminary look at the system as I haven't yet run a game with the rules to try them out.

Open source dice making!

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This was an article that I dug out of the wayback machine about creating your own custom dice. I haven't tested the methods yet, but this does look like a promising way to do dice for various game systems (Fudge, Star Wars: Edge of the Empire, etc...).

You would like to have some funny and cheap custom dice made?

Do setup fees step you back from giving a quick present to a friend?

Adding Detail to Spaceships with Texture (Part 3)

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BetterSpace

Starship Troopers: Invasion (Movie Review)

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Starship Troopers: Invasion is the fourth movie release in the expanded universe of the Starship Troopers story by Robert A. Heinlein. Unlike the previous three movies which were Live-action films with CG elements, Starship Troopers: Invasion is a feature length CG film, like Sony's Roughnecks: The Starship Troopers Chronicles.

Fantasy Flight to release new version of Star Wars RPG

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I've been trying to follow the goings on in the RPG world with the Star Wars license. In early 2010, Wizards of the Coast (WotC) gave up the license to the Star Wars merchandising that they had been doing for several years (D20 RPG, Miniatures, etc...). By the end of that year no more of WotC's Star Wars RPG or Miniature products were to be found on shelves.

Adding Detail to Spaceships with Texture (Part 2)

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So far we have used our the detail panel image that we created in the last lesson to apply a fairly generic texture to some of our object. While this technique is fine for smaller areas, larger and more prominent areas need to have texture maps specially painted for them, in order that the texture accentuates the detail that is already there.

Shadowrun 4th Edition Character Sheet

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Updated August 29th, 2012

I spent some time and took and created a version of a Shadowrun character sheet that is fillable in Adobe Acrobat and Acrobat Reader. Most of the file is complete, but there are still a few sections that I haven't gotten to as yet to make editable, like the cybernetics page at the very end. This sheet is based on the one by Ismo version 2.1.
I recently found another SR4 Character Sheet to begin modifying from Super Spy Studios. This is a basic sheet designed for characters that can fit on two pages. Or just keep filling out and printing the additional "back pages".

Adding Detail to Spaceships with Texture (Part 1)

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So now we have built a fairly decent object with lots of surface detail, but there are still large areas of pristine flat colour, and we need to break these up a bit.

Surface Assignment Key

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(front / perspective view) Layer 1

Adding Detail to Spaceships (Part 3)

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Now that we have looked fairly extensively at how to add detail to flat panels, and now we have the more challenging task of adding detail to the curved front face of our object.

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