Building A Babylon 5 Style Crew Transport... Part 3

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BetterSpace

By: Alexander Shareef

Star Wars: Edge of the Empire, Beta (Week 7)

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The latest update for Fantasy Flight Games (FFG) was released this week. This is a minor update with mostly just some changes to the carrying capacity of the various starships, but it did come out with one MAJOR change that I'm glad to see happen.

Star Wars: Edge of the Empire, Beta (Week 5)

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Fantasy Flight Games (FFG), the publisher of the latest Star Wars RPG, is now into their sixth week of this Beta release. Each week FFG has taken feedback from the players in the open beta and put out updates to the game. The first week was minor updates to the various species to fix minor issues. The second week included updates to the Force Exile Career and the specializations available. The third week’s update was minor fixes to the various weapons, mostly lowering the damage and adjusting the prices.

Building A Babylon 5 Style Crew Transport... Part 2

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BetterSpace

By: Alexander Shareef

Building A Babylon 5 Style Crew Transport... Part 1

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BetterSpace

By: Alexander Shareef

Effective Scene Lighting for CG Space... Organic

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BetterSpace

In the previous lesson we looked at lighting organic-based ships: those with lots of curved surfaces rather than those with angular, flat panels.

All my beta-buddies (Fabio, Craig Clark etc.) have told me that this lesson is uneccessary, following the previous lighting lesson, so I will compromise and make this a short one.

 

Star Wars: Edge of the Empire, Beta (Careers)

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Star Wars: Edge of the Empire brings a new twist for character creation and development. In Star Wars D20 (Original Core Rules, Revised Core Rules and Saga) characters had classes and levels. In West End Games Star Wars characters could be built from a starting template and then expanded by the selection of skills.

Betterspace Lightwave Tutorials

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Betterspace was a series of tutorials that originally appeared on the site ap3d.com. Unfortunately they disappeared from the Net sometime in the last 5 years. What is presented here are the tutorials that I was able to resurrect thanks to a program called Warrick that is able to use sites like the Wayback machine and the Google cache.

Effective Scene Lighting for CG Space

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BetterSpace

The final touch, and the one that is most often done badly in CG space scenes, is adding decent lighting to the scene. All the hard work you've put into building and texturing your objects will be a complete waste of effort if your lighting sucks.

Bombshell Babes, Iconic Figures for Tabletop Gaming (Kickstarter)

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