Submitted by Da Burn on Wed, 12/28/2011 - 23:27
I've spent a little time over the last several years (wow, has it been close to a decade already) playing around with a piece of software, Lightwave 3D. I've done a few minor projects with it, such as a Dancing Antibody, and recently decided that maybe I should spend some more time learning. So, in an effort to learn more about 3D animation and Lightwave in specific I started to build up a model by following a tutorial I found online.
It's taken me most of the last month of off and on work, but I was able to go through all 3 parts of the tutorial. While my poor laptop was able to handle the model itself, the graphics card, a Radeon Mobile 9000 IGP, the drivers apparently don't allow for me to see textures on the model in Layout except after rendering. I can live with that as I can see the effects of lights on the base model which is the critical thing to be able to see once texturing is finished.
Submitted by Da Burn on Tue, 12/06/2011 - 23:06
Unpublished
Submitted by Da Burn on Thu, 09/29/2011 - 19:54
Gamr7 is offering their software, Urban Pad, for a Special Price of just $79 if bought before October 19th of this year. They more than reached their goal for Oct 3rd and so are offering this new price as a special for the latecomers.
Features they claim:
Submitted by Da Burn on Mon, 07/07/2008 - 17:42
I've been playing around on occasion with 3D animation software, specifically Lightwave 3D for a bit of time, but haven't really spent the time needed to really learn to use the software and get good at it. So, I was playing around with it a bit over the last few months and created an amusing little test animation of an Antibody doing the Can-Can. It's basically three capsules merged at the joint (each one was positioned 120 degrees apart). I created the eyes with a globe and then boolean removed them from the "head" area so they are recessed in a nook designed for them.
Bones were then extended from the center out into each capsule to create the knees and neck. The collar (which isn't very visible in this animation) was wrapped around the upper capsule and then spikes were cloned around it.
I keep meaning to go back in and extend the length of the animation but haven't yet found the time to do so.