Submitted by Da Burn on Mon, 01/30/2012 - 09:43
Submitted by Da Burn on Sat, 01/14/2012 - 00:35
Nostalgia: a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition; also: something that evokes nostalgia
Submitted by Da Burn on Fri, 12/09/2011 - 17:21
A recent posting by another Savage player brought me back to the idea of using GraphViz in gaming. This particular example was in mapping player characters with their in game relationships to people, places, things and ideas to help a GM visualize how they are all interconnected.
Submitted by Da Burn on Tue, 12/06/2011 - 23:06
Submitted by Da Burn on Thu, 10/27/2011 - 16:33
Now this is an interesting find, especially given the current playtesting our gaming group is currently running through. The Pathfinder Random Treasure Generator V3.0. It offers lots of options for controlling the kinds of treasure given out. Magic can be set to low to reduce the appearance of magical treasures, or increased to make them more common. Do you want to give out more coins? or would you rather the party found gems and other items instead? How hard was the fight the party faced? What is the average level?
Submitted by Da Burn on Fri, 10/21/2011 - 15:13
I decided to bone up on some of my D6 knowledge by working my way through creating a nice, big spell list. I got a few spells done (about halfway through the A's) and decided to share the beginnings of it. Half the list of A's are placeholder sections to help me speed up a bit when it comes to creating the spells. In some ways it would be nice to have a little program to help handle the basic calculations (less prone to minor mistakes creeping in if the computer does the addition, subtraction, etc...).
Unpublished
Submitted by Da Burn on Thu, 09/29/2011 - 19:54
Gamr7 is offering their software, Urban Pad, for a Special Price of just $79 if bought before October 19th of this year. They more than reached their goal for Oct 3rd and so are offering this new price as a special for the latecomers.
Features they claim:
Submitted by Da Burn on Tue, 05/31/2011 - 13:10
One interesting problem I’ve occasionally encountered when doing stuff for various games is visualizing the paths through the game. The simplest one would be the path from one adventure to another for a party. A more complicated one would be an entire campaign with various adventures broken down by either level or some other gauge of experience for the game system.
One good example of the latter was posted to the Triple Ace Games site about the game setting Sundered Skies (a Savage Worlds setting). This graph was laid out in something like Visio by hand. Each of the adventures was clustered and linked to the next adventure in the series or Plot Point.
Submitted by Da Burn on Sat, 10/18/2008 - 20:41