Software
Building A Babylon 5 Style Crew Transport... Part 2
Posted by Da Burn on Friday, 5 October 2012Building A Babylon 5 Style Crew Transport... Part 1
Posted by Da Burn on Friday, 28 September 2012Effective Scene Lighting for CG Space... Organic
Posted by Da Burn on Friday, 21 September 2012BetterSpace
In the previous lesson we looked at lighting organic-based ships: those with lots of curved surfaces rather than those with angular, flat panels.
All my beta-buddies (Fabio, Craig Clark etc.) have told me that this lesson is uneccessary, following the previous lighting lesson, so I will compromise and make this a short one.
Betterspace Lightwave Tutorials
Posted by Da Burn on Sunday, 16 September 2012Betterspace was a series of tutorials that originally appeared on the site ap3d.com. Unfortunately they disappeared from the Net sometime in the last 5 years. What is presented here are the tutorials that I was able to resurrect thanks to a program called Warrick that is able to use sites like the Wayback machine and the Google cache.
Effective Scene Lighting for CG Space
Posted by Da Burn on Thursday, 13 September 2012Adding Detail to Spaceships with Texture (Part 3)
Posted by Da Burn on Friday, 7 September 2012Adding Detail to Spaceships with Texture (Part 2)
Posted by Da Burn on Friday, 31 August 2012BetterSpace
So far we have used our the detail panel image that we created in the last lesson to apply a fairly generic texture to some of our object. While this technique is fine for smaller areas, larger and more prominent areas need to have texture maps specially painted for them, in order that the texture accentuates the detail that is already there.