Savage Worlds

Savage Worlds Character Generator Program on Kickstarter

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Journeyman Games, has just announced a Kickstarter for a new program, Wild Card Creator. The purpose of the program is to simplify the creating of characters for various settings by coming up with a way to read in a PDF that the user owns and converting the information into the necessary program elements, like finding all the new Edges, Skills and, possibly, the Equipment.

Savage Worlds Dice Probabilities

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Updated Aug. 7

After doing the data collection for the D6 Probabilities with the presence of the Wild Die I thought I'd take a look at the Savage Worlds system and see how the probabilities show up for the open rolling of a D6 with a second die worked out.

No surprise, the results show a fairly linear falloff for the initial values (up to around 10 or 12 depending on the size of the second die rolled with the D6) with a lessening of the slope after that point (almost a sharp turning inflection point).


A Jaunt Into the Darker Side (Adventure Summary)

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I haven't GMed in almost a decade. I was able to get a group of players to try out Savage Worlds due to some time off from a normally running D&D campaign (mix of 1st and 2nd Edition). I put together the basics of the mission in a few days and mostly winged it when it came to the combat stats.
Character creation only took about an hour (players were unfamiliar with the system, so building characters took a little longer plus I gave them advancements after creation so they weren't just basic novices).


Savage Worlds Probability Trait and Wild Die the same

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An interesting idea was brought up on the Savage Worlds forum about the possibility of adjusting the system so that instead of wild card characters rolling a d6 as the wild die, what if the wild die was the same as the trait die being rolled. This got me thinking, and since I'd already done up the chart and tables for rolling the normal way, how hard could this be.
Turns out, not hard at all. About 15 minutes with excel and voila, here is the chart.

Sundered Skies Character Sheet

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Updated January 10th

"A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.

The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies?"

Savage Worlds leads to Savage Tales

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The great thing about having a Friendly Local Gaming Store (FLGS) with a decent game room is that other players are willing to come in and Demo various game systems. This weekend I got a chance to try out Savage Worlds (SW), the current game system from Pinnacle Press. The game system is designed to be a generic/universal type gaming system for use in any number of settings from Old West (ala. Deadlands Reloaded) to Pulp-like settings (ala. Slip Stream).

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