"One day, everything was normal. Kids went to school. Parents went to work or stayed home doing normal chores. Highways suffered from traffic jams and people committed petty crimes (and not so petty) against each other. And then IT happened. A flu struck that was unlike any other before it. People quickly got sick, some seemed to die, and when they woke up... they were Different. Hungry. Feral. They felt no pain and just seemed to want to eat their fellow man.
The day has come. The party is creeping along in a new and exciting dungeon that's hasn't seen the light of day in centuries. They turn the corner and come face to face with... Hmm... I thought I had something planned, but now I can't find my stats. Maybe that notecard fell out of my folder. Oh, well. I have the Pathfinder site open... But this is Savage Worlds. It is so simple to wing it with a monster, but why not have actual stats to make the monster more unique than just some d6s mixed with a d8 here or there.
Now here's an interesting Kickstarter that might help to deal with some of those issues of deck shuffling that seem to crop up in various games. OK, they just really crop up in my Savage Worlds games in regards to people blaming the shuffler for their bad draw from the deck for initiative.
Only War, the latest setting from Fantasy Flight Games for the Warhammer 40K universe. You are the masses that are the last line of defense of the Imperium against the outsiders that threaten the God-Emperor's reign. How did you get to where you are? Were you conscripted from your world and forced into the fight?
I'm sure this has been reported quite a few places in the last 24 hours since the announcement happened. Raven Software has released two of their games under the GPL (version 2.0). This means the games are truly free to download, modify and release. Granted, these aren't exactly new titles (Jedi Academy was released in late 2003 and Jedi Outcast was released in 2002), but like the old Id titles, like Quake, releasing the code makes it easier for modders to change things and can even give the system new life for other games.
How many times has this happened to you as a GM, or seen it happen as a player? The night started great. The adventure is underway and suddenly the group just veers off into left field and keeps on going. Who knows why. Maybe the group got caught up by some little detail the GM let out or maybe the evening wasn’t really planned and now, you’re forced to come up with information on the fly; things like NPCs with names and backgrounds, places to go, things to find, creatures to kill. All of that is great, at least when the imagination is awake and working.
Weird Tales, Amazing Stories, Astounding Science Fiction, Galaxy Science Fiction, The Magazine of Fantasy & Science Fiction and Isaac Asimov's Science Fiction Magazine. Weekly or monthly titles that fed the imaginations of millions with colorful images and headlines whose titles would rival the best catchlines that a muckraker of the turn of the century would envy. Creating such as a GM might make for great ways to introduce players into the flavor of a campaign, but not everyone is an artist, or has the time to create such works.