A Plethora of Character Sheets
Having created character sheets for Sundered Skies, I decided to go through some of the other character sheets that PEG has available for download.
The first one done was mostly just a cut-n-paste of the form fields from the Sundered Skies sheet. The next sheets done were for Weird Wars. Both the Wild Card sheet and the Troop sheet are done. The most recent sheet, Slipstream, took a bit longer due to the way it was laid out. I finished it, both pages worth, this evening.
Enjoy.
Warhammer Fantasy Character Sheet and Sample Characters
I've been playing in a Warhammer Fantasy 2nd Edition game with a group of friends and decided to take the Excel character sheet that we've been using and add it to this site's collection for other to use. It handles a lot of the calculations for improving the character as well as replicating that information to the other sheets.
To help see it in use I've also added some of the characters that are in the two campaigns that are being run concurrently. The sheets should open in Excel 2003 with the 2007 compatibility pack.
Questions? Comments? Feedback is always welcome.
D6 Spell List
Updated Feb. 24
Another slow week, so I decided to bone up on some of my D6 knowledge by working my way through creating a nice, big spell list. I got a few spells done (about halfway through the A's) and decided to share the beginnings of it. Half the list of A's are placeholder sections to help me speed up a bit when it comes to creating the spells. In some ways it would be nice to have a little program to help handle the basic calculations (less prone to minor mistakes creeping in if the computer does the addition, subtraction, etc...). I did refind one little, well, wouldn't call it a gem, but a definite diamond in the rough, the D6 System - Wizard's Little Apprentice. This had been a little html/javascript based page that had been up on the old West End Games site, but don't appear to have survived the conversion.
Sundered Skies Character Sheet
Updated January 10th
"A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.
The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies?"
Shadowrun 4th Edition Character Sheet
Updated December 25, 2009
Merry Christmas...
I spent some time and took and created a version of a Shadowrun character sheet that is fillable in Adobe Acrobat and Acrobat Reader. Most of the file is complete, but there are still a few sections that I haven't gotten to as yet to make editable, like the cybernetics page at the very end. This sheet is based on the one by Ismo version 2.1.
I recently found another SR4 Character Sheet to begin modifying from Super Spy Studios. This is a basic sheet designed for characters that can fit on two pages. Or just keep filling out and printing the additional "back pages".
Savage Worlds Dice Probabilities
After doing the data collection for the D6 Probabilities with the presence of the Wild Die I thought I'd take a look at the Savage Worlds system and see how the probabilities show up for the open rolling of a D6 with a second die worked out.
No surprise, the results show a fairly linear falloff for the initial values (up to around 10 or 12 depending on the size of the second die rolled with the D6) with a lessening of the slope after that point (almost a sharp turning inflection point).

D6 Probabilities with the Wild Die
So, this problem keeps coming up again and again in various forums dealing with the loved and, for the most part, forgotten system from West End Games, D6 System. The problem is the presence of the "Wild Die" that was introduced in Star Wars 2nd Edition. As usual, there isn't a whole lot of grey space in this debate... or shall we more accurately say "Love/Hate".
I created a small perl script that takes in the number of iterations and the number of dice that are part of the roll and outputs the list of target numbers that were rolled, how many times they were rolled and what % of the rolls do they represent. The script takes into account the result of the Wild Die. I settled on 1,000,000 iterations as it seemed to give a consistent sample response when run several times.
Shadowrun 3rd Edition Character Sheets
updated Aug 6, 2009.
A friend of mine is wanting to start up a new Shadowrun game, so I thought I'd be helpful and make a few PDF sheets editable like I did for Shadowrun 4th Edition sheets. This first one is the Shadowrun Companion Character sheet that can be found at Catalyst Labs Shadowrun Site. This is the first of 6 files from that location.
Got the second sheet up. This one is the basic SR3 sheet. A few fields might need a bit of adjustment for size or placement, but it shared enough in common with the SR3 Companion character sheet that I was able to copy and place the fields from it into this one.
Finding Ones Center - A Tale of the Denver Sprawl
I’m standing on the edge. The brink of eternity, staring out at the vast nothing that is before me and the long and distant nothing of the landscape that extends off to nowhere behind me. I’ve been here before many times, but something about this time feels different. Just one small step forward is all it would take to go from standing on the edge to plunging down into the nothing that yawns open before me. Turning around again, careful not to lean too far in any direction I stare back at the landscape behind me that led to this place. The reddish-tan ground is covered in random patches of low, dry scrub, struggling to eek out an existence in a place that receives little water.
Lack of Posts
Unfortunately I haven't posted anything in quite some time (wow, four months go by fast). Most of my spare time has been sucked up getting programs going at work which has left me in a state where I really don't want to spend much time staring at the computers come the evening.
That should be changing soon, so guess I'll finish fixing the Shadowrun Character sheets I have, and then work some more on Lightwave stuff. Speaking of which, Newtek has announced the buy-in for the next version, Lightwave X. I just wish they would release more information about it.
