The Last Parsec is a new setting for the Savage Worlds system that recently finished up as a Kickstarter project with resounding success. Humanity has spread out into the stars. Millions of worlds have been explored, colonized, or catalogued. These worlds form a region of space called the Known Worlds. Under the auspices of the JumpCorp, many jobs are available.
Hoi, Chummer. Welcome to the 21st Century of gaming. With a return to gaming as a player, I've taken up the task of just trying to get notes down about what has happened in the game sessions so that some of the information isn't lost over time and help track what the group is up to. Rather than just using something simple and old fashioned, like paper, or slightly newer ideas, like a Word document, I've taken to utilizing a new tool that has been discussed before.
Golarion, the default world for the Pathfinder system from Paizo Publishing is not a fully mapped out world, but what has been revealed has allowed at least a few attempts at a more complete map of the world. Taking one of the best that could be found that is actually detailed:
which appears to be based on the less detailed map that has been available on some sites:
Nearly a year ago Daring Entertainment ran a kickstarter for an expansion/campaign guide for the War of the Dead titled World of the Dead. As part of that they have released War of the Dead: Alternate Beginnings, a replacement for the first six weeks of Chapter One for War of the Dead. Instead of being on a Caribbean cruise, isolated and unaware, the players are there when the outbreak begins and the world falls. The nightmare begins quickly and doesn't let up through the replacement weeks that end and are taken up by week seven of Chapter One.
"One day, everything was normal. Kids went to school. Parents went to work or stayed home doing normal chores. Highways suffered from traffic jams and people committed petty crimes (and not so petty) against each other. And then IT happened. A flu struck that was unlike any other before it. People quickly got sick, some seemed to die, and when they woke up... they were Different. Hungry. Feral. They felt no pain and just seemed to want to eat their fellow man.
The day has come. The party is creeping along in a new and exciting dungeon that's hasn't seen the light of day in centuries. They turn the corner and come face to face with... Hmm... I thought I had something planned, but now I can't find my stats. Maybe that notecard fell out of my folder. Oh, well. I have the Pathfinder site open... But this is Savage Worlds. It is so simple to wing it with a monster, but why not have actual stats to make the monster more unique than just some d6s mixed with a d8 here or there.
Now here's an interesting Kickstarter that might help to deal with some of those issues of deck shuffling that seem to crop up in various games. OK, they just really crop up in my Savage Worlds games in regards to people blaming the shuffler for their bad draw from the deck for initiative.