Sundered Skies Character Sheet

Jun 24

"A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.

The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies?"

Shadowrun Character Sheet

Jun 10

Updated June 10, 2009
I spent some time and took and created a version of a Shadowrun character sheet that is fillable in Adobe Acrobat and Acrobat Reader. Most of the file is complete, but there are still a few sections that I haven't gotten to as yet to make editable, like the cybernetics page at the very end. This sheet is based on the one by Ismo version 2.1.
I recently found another SR4 Character Sheet to begin modifying from Super Spy Studios. This is a basic sheet designed for characters that can fit on two pages. Or just keep filling out and printing the additional "back pages".

Finding Ones Center - A Tale of the Denver Sprawl

May 09

I’m standing on the edge. The brink of eternity, staring out at the vast nothing that is before me and the long and distant nothing of the landscape that extends off to nowhere behind me. I’ve been here before many times, but something about this time feels different. Just one small step forward is all it would take to go from standing on the edge to plunging down into the nothing that yawns open before me. Turning around again, careful not to lean too far in any direction I stare back at the landscape behind me that led to this place. The reddish-tan ground is covered in random patches of low, dry scrub, struggling to eek out an existence in a place that receives little water.

RIP Dave Arneson

Apr 09

Another of the Great Ones has left us this month. Dave Arneson, co-creator of D&D died quietly in his bed at home.

From the family:
Shortly after 11pm on Tuesday, April 7th, Dave Arneson passed away. He was comfortable and with family at the time and his passing was peaceful.

The Arneson family would like to thank everyone for their support over the last few days, and for the support the entire community has shown Dave over the years.

We are in the process of making final arrangements and will provide additional details as we work them out. We will continue to receive cards and letters in Dave’s honor. We are planning to hold a public visitation so that anyone wishing to say their goodbye in person has the opportunity to do so.

Cards and letters can continue to be sent:

Watchmen (Spoilers)

Mar 26

I’ve never read the comic and the first I’d heard of it was when the teaser trailer first showed up on Apple’s website. A friend of mine, who’s a big comic aficionado, was thrilled to see this movie adaptation. It’s directed by the same guy who did 300 and uses quite a few of the same effects, most notably the fast-slow-fast camera effect.

Lack of Posts

Mar 18

Unfortunately I haven't posted anything in quite some time (wow, four months go by fast). Most of my spare time has been sucked up getting programs going at work which has left me in a state where I really don't want to spend much time staring at the computers come the evening.
That should be changing soon, so guess I'll finish fixing the Shadowrun Character sheets I have, and then work some more on Lightwave stuff. Speaking of which, Newtek has announced the buy-in for the next version, Lightwave X. I just wish they would release more information about it.

Houses of the Blooded

Nov 02

This weekend I got a chance to play in a demo of a new RPG game, Houses of the Blooded. What makes this RPG different from most others on the market is that it is a cooperative narrative RPG with the mechanics designed specifically to allow the players to directly add or alter the game world. That's right, the players can actually narrate a change to the story that the GM can just roll into the game.

Babylon 5 Shuttle

Oct 25

I've spent a little time over the last several years (wow, has it been close to a decade already) playing around with a piece of software, Lightwave 3D. I've done a few minor projects with it, such as a Dancing Antibody, and recently decided that maybe I should spend some more time learning. So, in an effort to learn more about 3D animation and Lightwave in specific I started to build up a model by following a tutorial I found online.

Lego Dice Tower

Oct 18

Updated October 18

I wanted to get a dice tower/dice boot for use in at least one of my current RPGs (1st Sunday of the month Shadowrun 4th Ed Missions), but I couldn't find one at my FLGS as the item was apparently out of production. I started to dig around on the Net and found a few places that either had instructions for modifying the Chessex Dice Boot (covering the acrylic with felt) or making one from various kinds of wood that one can find at hobby stores like Michael's. Also there were a number of wooden towers available for sale, but at $50 and several weeks to delivery I wasn't willing to buy any of those. So, I dug out my two boxes of old Lego sets and built myself a tower similar to one that I had seen on another site.

Savage Worlds leads to Savage Tales

Oct 07

The great thing about having a Friendly Local Gaming Store (FLGS) with a decent game room is that other players are willing to come in and Demo various game systems. This weekend I got a chance to try out Savage Worlds (SW), the current game system from Pinnacle Press. The game system is designed to be a generic/universal type gaming system for use in any number of settings from Old West (ala. Deadlands Reloaded) to Pulp-like settings (ala. Slip Stream).

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